Hooray! The Sandbox of God: Remastered is finally here, with more modes and new visuals for this ol’ classic game.
This revamped version of SOG is only $3.95, available on the Vertigo Games store.
Built on the 2004 release of the Sandbox of God, the Sandbox of God: Remastered comes with two new features/modes:
-New Graphics Pack, “Simulated Boardgame:” You can play SOG in it’s classic style or switch to a brand new style called Simulated Boardgame. In this new style, SOG:R simulates how one might play a boardgame version of the Sandbox of God in their basement using light gels, clay figures, blocks and cards, and Christmas lights. Switch between the classic style and boardgame style freely between rounds, and get ready for a really unique experience!
-New Game Mode: Warfare. In addition to the Sandbox Mode, there’s a brand new adventure called Warfare Mode. As man sits atop the world, enjoying the fruits of his labor, evil rabbits plot revenge. Defend man’s civilization as you purchase new defenses and upgrades, and prepare to do battle with the ever-multiplying civilization of rabbits. Use your godly powers of lighting and destruction to destroy rabbit armies and huts…provided that you have enough cash, of course. Unlock new cards by beating Sandbox mode and see how far into the future you can survive!
Along with those new features includes all the new upgrades to the Sandbox of God, including:
-Updated Engine: Upgraded from the Game Maker 5 engine to the brand new Game Maker 8 engine, the Sandbox of God 1.5 benefits from faster processing and updated window scaling, which doesn’t resize your resolution to 640×480 as it did before. The game now runs in a windowed 800×600 resolution, with the option to fill the remaining space in black (basically it’s fillscreen instead of the scaling effect I’ve used in all my most current games that has led to some blurry results).
-Updated Music/Sound: Brand new music and sound effects have replaced the old copyrighted MP3 files and compressed WAV. The game sounds clearer, better, more balanced, and uses less memory. It solves the problem that some users had with missing sound/music, which was a result of the MP3s used (the game is now nearly entirely OGG based).
-New News/Updates Page: GM8 has now allowed for new web-based content within the game window, which has allowed me to create an all new section of my site called Vertigo Games Updates. These pages will check to see if the game you’re playing is the most current game available, gives some tips and suggestions, allows users to comment on the page and/or easily report bugs, allow sell-through buttons for easier upgrades, and will make it easier to download content for games I make in the future.
-New Save System: This is a much more reliable save system that allows patches/updates without losing any progress, unlike the original game.
-New Play Speeds: You can now fast forward the game and play at 2x or 3x the original speed! It also makes it easier to quit the game via the eject button.
-Various Improvements: Fixed a few grammar issues and a few bugs in the original game.