A New Year Calls for Some New Changes!
Kablam! The year 2010. What challenges lies ahead? What can I do to make this year the year Vertigo Games is actually making a profit? Well, how about making some games, for one. And two, change up some things right here on the site, starting with this spiffy new look for the blog.
Last year I released three games- greenTech, Kablooey! and Sandbox of God 1.5, if you can count that one. I have to admit, that’s pretty damn embarrassing. Even moreso when you consider the fact that greenTech and Kablooey! were specifically made for competitions…there were no commercial games I released last year, nor any games made just for the heck of it. Most of the time I spent last year was working, but I could have done so much more.
A lot of that has changed in the last few months. I’m currently working on two projects now, Liquisity 2 and The Oil Blue, as well as another unannounced game. I’m going to port Kablooey! to Game Maker 8 this month, as well as seeing whether or not Spirits of Metropolis would make a good GM8 port. The first podcast will go out in a few weeks. I’m in the process of figuring out a way to securely deliver patches to customers without having to email them, and so far it’s coming along ok. I’ve revamped the blog so that it’s more friendly to new blog posters other than myself, whoever those might be. I have some really exciting prospects on other platforms other than PC/360 that are looking good. Of course, I’d love to collaborate in making another indie 360 game too. Things are a happenin’.
What’s happening at a faster pace is my desire to make this passion work. There’s no time to lose. I have about $5k in debt with Vertigo Games that I need to clear as soon as possible. Part of that will be done with promotions, like you are seeing with the Sandbox of God: Remastered, and part of that are investments in games not yet released. I’m not exactly worried about being in debt. What I am worried about is being in debt forever.
I’ve seen a lot of you really chip in and drive to make Vertigo Games work, whether that was something as simple as voting for Kablooey! or pitching in some money for the Kickstarter project. To that I say, thank you, so much. There would be zero drive if I didn’t have a community as active as you guys.
So, yeah, things will happen at a faster pace now. Things are a changin’. I look back at the list I made at the beginning of 2008 of games that would be done that year, and only one game out of the five were actually completed. I look back at 2009 and see only three games released. I can do more. I have to do more. I have the ideas, I have talented teammates, I have the opportunity, and I have you. Let’s do this. Here’s to a great year of gaming!