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Shellblast HD Finished

I should really post more often…

Lots has been done since the last post made and Shellblast HD is now at the point of completion. All that is left is for David to give it the a-ok and the promotional material to be made and it can be submitted to the Xbox Indie Games service. The estimated date for submission is Thursday 29th July and the game should be up on the service shortly after, retailing for 400 MS Points (roughly translates into $5).

Here are some screens, just because this blog post would look visually unappealing without some.

Shellblast HD: New and Different

Work on the classic Shellblast game mode is now complete and bug testing so far has yielded no errors, which is always great as a programmer. Onto the other modes now!

One thing that we have been taking into consideration when redesigning the game is how to make it work more efficiently with a controller and that has meant changes throughout the game. The cursor can be moved on a tile to tile basis for those who struggle/ chose not to use free movement. Game menus and tutorials have also seen a redesign, as indicated in the screens below. Also shown is one of the many new tilesets.

By the time I next post, I should have some video footage of the game to show, just got to think of a decent way to record it.

New Menu

New Menu

Full Color Tileset

Full Color Tileset

Tutorial

Tutorial

ShellblastHD: Logo, Screens and Info

Hello there Vertigo Games community.

As I am sure you are all aware, I am currently in the process of creating a port of Shellblast to be released on the Xbox 360 Community Games service.I have kindly been given permission to post development updates here to keep you informed with what is happening regarding the games progress.
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