Work on the classic Shellblast game mode is now complete and bug testing so far has yielded no errors, which is always great as a programmer. Onto the other modes now!
One thing that we have been taking into consideration when redesigning the game is how to make it work more efficiently with a controller and that has meant changes throughout the game. The cursor can be moved on a tile to tile basis for those who struggle/ chose not to use free movement. Game menus and tutorials have also seen a redesign, as indicated in the screens below. Also shown is one of the many new tilesets.
By the time I next post, I should have some video footage of the game to show, just got to think of a decent way to record it.