The Oil Blue: Six Months Later

I made a promise to myself to remain transparent when it came to the Oil Blue’s game sales for as long as I thought it was interesting…and I think six months later, I can stand back and really look at the big picture.

So, I wrote on Gamasutra highlighting the sales of the Oil Blue, what I went though in promoting the game, and so on. I hope it helps some of you indie devs out there like me get a grasp on just how much money you might be able to make with a decent amount of people watching your game:

How Much Do Indie Devs Make, Anyways? (Part II- Six Months- NEW) (Part I- First Month)

I’d like to apologize for the lack of updates recently, but there’s quite a bit going on behind the scenes that I’m going to be able to talk about very soon, including some of our newer projects coming out this year. Thanks and enjoy the article! 🙂



  1. UltimateAgent says:

    Great read right there. Further reinforces why we like you so much 😛 Your honesty will drive you places.

  2. Very interesting read. What are the chances of getting one of your games into the next Humble Indie Bundle packs?

  3. blueflare says:

    wow, you paid off all your credit card debt? that’s awesome! congrats!

    also it’s good to know that the oil blue has been pretty successful!

  4. Gingi says:

    Not to sound cliched and annoying, but this article has proven to me how far you can make it into the indie field.

    I’m also wondering, why do you insist that your mission is to become a full-time indie? Why don’t you, for instance, try to find a job in one of the big gaming companies or start your own?

  5. Gingi says:

    Also, your old post on how the simple levels of Liquisity could run as many as 900 objects just saved my life. I’m working on a good ol’ strategy game with a tile map, and I made each tile its own object.

    That ran up to a total of 3,290 objects, from tiles alone. D: Yeah, I’m a noob. I couldn’t figure out why my FPS wouldn’t go over 2. So now I know that’s the problem. 🙄

  6. chubigans says:

    Well by being indie I can pretty much make whatever I want… and I rather do that for the time being. I’d love to start my own company but I need to build some capital first! 🙂

    Glad I could help on the objects problem, hah.