Kablooey!

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June Contest Results!

A few weeks ago I asked what you guys thought on how Kablooey! was played. It’s now time to unveil who got the closest…
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Random Updates o’plenty: Post E3 Edition

How about that E3 eh? That was awesome. So, let’s get back into the swing of things with some updates:

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JUNE CONTEST: Win a Copy of ShellBlast!

It’s time for the first annual Vertigo Games contest, where you could easily win a free copy of ShellBlast for the PC. Whoa.
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What is Vertigo Games?

Way back in junior high, I started to make some games. Over a decade later, well, I’m still making games. A lot of people have come and gone over the last few years, but I’m still here, and still under the Vertigo Games name. The stakes, however, have changed.
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My Idea Went Kablooey!

After posting about the different lighting effects in Kablooey, I said that a nighttime mode was impossible. But, after posting that blog entry I thought…well, why not give it a try?

Well, turns out I was kinda right.
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Kablooey- Lighting is Fun!

When asked what was the most important factor in a game’s visual excellence, a Guerrilla dev (Killzone 2) said it was the lighting. Not the textures, or the geometry, or even the post processing, but the lighting.
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