The Many Faces of Ore no Ryomi (Part 3)

A year ago on this very month, a fellow named JKR was brought onto the ONR3 project, known for his work on IGN and the popular Cubetoons. The following weeks would be the most work Ore no Ryomi would ever see to this day.

I knew JKR from the IGN forums as he and I did some freelance work on the site. He was a major Nintendo fan, me a huge Sony fan, but both of us got along really great regardless of our different points of view. 😉


So, the task was on. I told him to really get in with the game, unlike the artists before him. I wanted this to be our game, and not just my game while he drew all the art I commissioned him for.


There was a very good reason for this: I didn’t want to lose another artist. I figured if we were in this together, and if he felt it was very much his game and mine, we would be able to pull it off. It helped that he knew exactly where the game was headed. This was no longer a sequel to Ore no Ryomi…the game would be known as “King of All Cooks.” And so, JKR drew up some concept art.








The idea of the game was chiseled out. It would become a more story-centric game, as you work your way up from an old dirty basement to the top of an ivory tower. Or, perhaps you would inherit the restaurant from your grandpa and build it from there. New objectives were added, such as storyline characters who you could help by cooking certain items, and lots more.








JKR was extremely talented, and easily accomplished some of the hardest things I tried to do, such as the customer character art. It was coming along great.



Unfortunately, work got the better of us. I was in the middle of launching ShellBlast commercially and finishing my college semester, and the work of making art for IGN as well as art for the game was piled on for JKR. Unfortunately the failed launch of ShellBlast killed my enthusiasm for any current projects I had at that time, and JKR wandered back to his own work. I really hate myself for giving up on such a promising project, but I do hope in the future JKR and I can come back to this game and really take another go at it. But as it stands, King of All Cooks is suspended.

Ore no Ryomi 3, however, still remains in development. Next week I’ll wrap up this feature with a look at the unreleased ONR3 screenshot that was set to debut in a GM magazine earlier this year before being yanked at the last minute. It looks unlike anything you’ve seen so far…for better or worse.

15 Commentsto The Many Faces of Ore no Ryomi (Part 3)

  1. Garion says:

    Does this mean there will be 2 cooking games?

  2. chubigans says:

    There could be. But they’d be released well apart from each other. I’m talking at least a year or so.

  3. Ajax says:

    So you would have King of all Cooks, the story based cooking sim, and ONR3, like the previous ONR’s but better?
    But would the gameplay be the same? Like ONR1 and 2, “make a hamburger with extra cheese”, and the player has to add all the stuff in the burger?
    And the difference between ONR2 and 3?
    A lot of questions, but why 2 cooking sims? Can’t you put all things together in 1ultimate restauant sim?

  4. blueflare says:

    That recipe screen is filled with so much awesome that if you don’t use it I would be sad.

    I hope you and JKR do complete ONR3 together; he’s great.

  5. That would be been fantastic. Ah well, these things happen.

    I wouldn’t worry about worrying about having 2 cooking games, seeing unfortunately the chances are we mightn’t even get one. However I have hope that when a new Window of opportunity comes, chubs will grab it by the throat and pull off the greatest cooking simulation ever.

  6. chubigans says:

    Well, I would think that a sequel to ONR3 would be made, then perhaps a sequel to that one would be King of All Cooks. All of this is just speculation by me, of course.

    I can guarantee you that there WILL be an ONR3 game this year. But more on that next week. 🙂

  7. blueflare says:

    So we can expect an ONR3 game in 2009, then? 😀

  8. Hah, nice blueflare. 😉

  9. Spaceoff says:

    Lookin’ awesome…
    Hope this doesn’t get delayed(or atleast, not delayed over 10 times, then we’d have a record speed)

  10. ashkan_gc says:

    hi
    i am agree that graphics are better than the others but foods can be better. customers are well i think!!
    also the sotry can be started from a small Restaurant in a village or even in a street and then a Restaurant series that you must manage all and try to make the quality as well as must be! also i think game must have several languages because i saw many people that like your game but they prefer that have this game in their language, i think all of your fans help you to make the game this like. i made game with 2 languages english and persian and the idea came to my head in middle of work but i was not hard to do that….

    good lock!!!!!!!!!!!!!

  11. ashkan_gc says:

    i am always late hahahah!!!

  12. blueflare says:

    While having the game in many languages would be good, I’d REALLY rather not have the game be delayed even more.

    I’m so selfish. >.<

  13. marioandluigi206 says:

    This article made me depressed. We’ve waited so long and we were so close!

    Anyway, Shellblast was good, but it’s games like this and Liquisity that I’d pay $20 for. The graphics look amazing, it looks looks fun to play, and it just feels like a Vertigo Game.

  14. […] Hey all! A while back I mentioned working on a cooking game with Vertigo Games. If you’ve been around a while, you might remember it. I couldn’t talk about it much back then, but since the project fell through, I can chat about it now. And you can see all the stuff I was working on! Go here to check it out. […]

  15. […] be interesting to long time Vertigo Gaming fans. It would be those fans who read the blog entries “The Many Faces of Ore no Ryomi” back in 2008 (and if you didn’t, go check it out, awesome read). But did you know that […]