It’s crunch time for me right now as I pound out a ton of code over the weekend to come, but I thought I’d share a few tidbits on how the game is progressing so far.
Ore no Ryomi 2 had the basic idea for a menu down pretty well: all the American items, a dessert, two drink options, and you’re set. With this new game, I’ve had to figure out just how much farther I wanted to take the menu in terms of exotic dishes, and whether they’d make sense [...]
The original design docs for Cook, Serve, Delicious had a thorough XP system that tabulated every slice of meat, cheese and bacon you placed on an order. By making, say, 25 burger orders, you’d gain enough XP to level up and add new ingredients/recipes to the food. As worked progressed however, I ended up stripping [...]
I’m pleased to announce that we’re currently hard at work on our next game, called “Cook, Serve, Delicious!” which we’re aiming for a summer release!
Enjoy this brand new soundtrack for the sidelined Neptune Gasoline, brought to you by Oil Blue composer Jonathan Geer!
Every now and then at the Coffee Shop I have some downtime to write in my notebook, whether it’s game code for a game I’m making or ideas for a future project. I thought I’d share some seeing as how most of these won’t ever see the light of day.





