{"id":49,"date":"2008-10-05T16:10:46","date_gmt":"2008-10-05T21:10:46","guid":{"rendered":"http:\/\/www.vertigogaming.net\/blog\/?p=49"},"modified":"2008-10-05T16:10:46","modified_gmt":"2008-10-05T21:10:46","slug":"spirits-delayed-a-week-or-so-medals-and-milestones-revealed","status":"publish","type":"post","link":"https:\/\/www.vertigogaming.net\/blog\/?p=49","title":{"rendered":"Spirits delayed a week or so; Medals and Milestones revealed!"},"content":{"rendered":"<p>Well I have some unfortunate news&#8230;Spirits will be delayed from the original October 9th date. Don&#8217;t worry, it&#8217;s a week, two at most, and it&#8217;ll allow me to add an extra gameplay type as well as tighten up a few areas that need to be focused on a bit. I&#8217;ll announce a new release date once the private beta is rolling, which is later this week.<br \/>\n<!--more--><br \/>\nSo, I thought I&#8217;d share the 40 Medals and Milestones that will be in the final game. These are like Trophies and Achievements in 360\/PS3 games, except they unlock content within the game instead of being kinda useless and adding imaginary points\/levels. Some things in the game require 20 medals\/milestones to be unlocked, for example, so you can choose whichever 20 you think you can get to unlock it, instead of a more linear unlocking process. Woo!<br \/>\n<center><br \/>\n<a href=\"http:\/\/www.vertigogaming.net\/images\/awardssofm.png\" rel=\"lightbox[ONR2]\" title=\"Awards woo!\" vspace=\"15\" width=\"412\" border=\"0\" height=\"309\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/awardssofm.png\" vspace=\"15\" width=\"412\" border=\"0\" height=\"309\" \/><\/a><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\n<\/br?><\/center><br \/>\nThe full list of awards are here:<br \/>\n<!--break--><br \/>\n<strong>Milestones<\/strong><br \/>\n-Accumulate 20 total combos<br \/>\n-Accumulate 100 total combos<br \/>\n-Accumulate 1,000 total combos<br \/>\n-Accumulate over 200 seconds of bonus time<br \/>\n-Accumulate over 1,000,000 points<br \/>\n-Accumulate over 10,000,000 points<br \/>\n-Accumulate over 50,000,000 points<br \/>\n-Play for over 10 hours of accumulated time<br \/>\n-Seven Secret Milestones (unlisted&#8230;can you find all seven? Muhahaha!)<br \/>\n<!--break--><br \/>\n<B>Medals<\/b><br \/>\n-Get a 10x multiplier<br \/>\n-Get a 15x multiplier<br \/>\n-Get a 20x multiplier<br \/>\n-Clear an entire non-iridescence level of gems in a single chain<br \/>\n-Beat a Journey level w\/o chaining any red gems<br \/>\n-Beat a Journey level w\/o changing any black gems<br \/>\n-Wipeout all patterns in one chain on Pattern Easy Journey mode<br \/>\n-Don&#8217;t miss a single color bar in Color Bar Advanced Journey mode<br \/>\n-Beat an Endurance level with more than 10 moves remaining<br \/>\n-Get an 8x multiplier in Shifter mode<br \/>\n-Get an 8x multiplier in Stained Glass mode<br \/>\n-Get a 15x multiplier in Iridescence mode<br \/>\n-Complete Journey Mode<br \/>\n-Complete Puzzle Mode<br \/>\n-Master Journey Mode<br \/>\n-Beat the high score in Arcade: Free Play<br \/>\n-Beat the high score in Color Bars: Free Play<br \/>\n-Beat the high score in Patterns: Free Play<br \/>\n-Beat the high score in Endurance: Free Play<br \/>\n-Beat the high score in Iridescence: Free Play<br \/>\n-Beat the high score in Shifter: Free Play<br \/>\n-Beat the high score in Stained Glass: Free Play<br \/>\n-Beat the high score in Darkness: Free Play<br \/>\n-Complete 25 custom levels<br \/>\n-Complete 50 official custom levels downloaded from www.vertigogaming.net<br \/>\n<!--break--><br \/>\nNote that these medals might change a bit in the final game, but that&#8217;s the list right now. Maybe I&#8217;ll start a &#8220;Vertigo Gamerscore&#8221; or something. :p<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well I have some unfortunate news&#8230;Spirits will be delayed from the original October 9th date. Don&#8217;t worry, it&#8217;s a week, two at most, and it&#8217;ll allow me to add an extra gameplay type as well as tighten up a few areas that need to be focused on a bit. I&#8217;ll announce a new release date once the private beta is rolling, which is later this week.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1,7],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-game-maker","category-spirits-of-metropolis"],"_links":{"self":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=49"}],"version-history":[{"count":0,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/49\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}