{"id":33,"date":"2008-07-04T13:52:10","date_gmt":"2008-07-04T18:52:10","guid":{"rendered":"http:\/\/www.vertigogaming.net\/blog\/?p=33"},"modified":"2008-07-04T13:54:18","modified_gmt":"2008-07-04T18:54:18","slug":"colorblindshifter-modes-of-spirits-of-metropolis","status":"publish","type":"post","link":"https:\/\/www.vertigogaming.net\/blog\/?p=33","title":{"rendered":"Colorblind\/Shifter Modes of Spirits of Metropolis"},"content":{"rendered":"<p>So, I&#8217;m finally back with blog content&#8230;and lets return swinging with a look at two new modes in Spirits of Metropolis!<br \/>\n<!--more--><br \/>\nFirst off, something that I&#8217;m rather proud of&#8230;a full-fledged colorblind editor for the game. Initially I was just going to add some symbols to the gems and call it a day, but <a href=\"http:\/\/www.neogaf.com\/forum\/showthread.php?t=316126\">thanks to some major feedback from some colorblind gamers (warning: somewhat strong language in this link)<\/a> I revamped it to it&#8217;s own menu. The game will have an option for shapes as well as changing the colors of the gems. Here&#8217;s an early look at the unfinished menu:<br \/>\n<!--break--><br \/>\n<center><\/p>\n<p align=\"center\"> <a href=\"http:\/\/www.vertigogaming.net\/images\/colornewtest1.png\" rel=\"lightbox[ONR2]\" title=\"A look at the colorblind menu editor, very unfinished but fully functional.\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/colornewtest1.png\" vspace=\"15\" width=\"412\" border=\"0\" height=\"309\" \/><\/a><\/p>\n<p><!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--> <\/br?><br \/>\n<center><br \/>\n<!--start_raw--><br \/>\n<embed src=\"http:\/\/www.vertigogaming.net\/blog\/mediaplayer.swf\" allowscriptaccess=\"always\" allowfullscreen=\"true\" flashvars=\"height=320&amp;width=400&amp;file=http:\/\/www.vertigogaming.net\/blog\/c1.flv&amp;image=http:\/\/www.vertigogaming.net\/images\/colornewtest1.png&amp;backcolor=0x000000&amp;frontcolor=0xAAAAAA&amp;lightcolor=0xFFFFFF&amp;screencolor=0x000000\" width=\"400\" height=\"320\"><\/embed><br \/>\n<!--end_raw--><br \/>\n<\/center><!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--> <\/br?>Here&#8217;s a look at the new mode called SHIFTER. Its a mode where the user is not allowed to place any gems on the board whatsoever. Instead, the player uses the arrows aligned along the entire game board to &#8220;shift&#8221; gems into place and create combos. There are only 2-3 colors in this mode, but that will still make it very difficult in the later rounds. <center><br \/>\n<a href=\"http:\/\/www.vertigogaming.net\/images\/sofmshifter.png\" rel=\"lightbox[ONR2]\" title=\"A very different game type, yet still following the same rules as before.\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/sofmshifter.png\" vspace=\"15\" width=\"412\" border=\"0\" height=\"309\" \/><\/a><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\n<\/br?><\/center><br \/>\nYou&#8217;ll also see some improvements for the game in this vid, including combo gems staying &#8220;lit up&#8221; for easier use: <center><br \/>\n<!--start_raw--><br \/>\n<embed src=\"http:\/\/www.vertigogaming.net\/blog\/mediaplayer.swf\" allowscriptaccess=\"always\" allowfullscreen=\"true\" flashvars=\"height=320&amp;width=400&amp;file=http:\/\/www.vertigogaming.net\/blog\/c2.flv&amp;image=http:\/\/www.vertigogaming.net\/images\/sofmshifter.png&amp;backcolor=0x000000&amp;frontcolor=0xAAAAAA&amp;lightcolor=0xFFFFFF&amp;screencolor=0x000000\" width=\"400\" height=\"320\"><\/embed><br \/>\n<!--end_raw--><br \/>\n<\/center><br \/>\nWell, that about does it for today. I&#8217;ll be back next week with more stuff including those birthday card pics I promised a week ago (gah, so sorry about being behind). Happy fourth of July! <\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I&#8217;m finally back with blog content&#8230;and lets return swinging with a look at two new modes in Spirits of Metropolis!<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1,7],"tags":[],"class_list":["post-33","post","type-post","status-publish","format-standard","hentry","category-game-maker","category-spirits-of-metropolis"],"_links":{"self":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/33","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=33"}],"version-history":[{"count":0,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/33\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=33"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=33"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=33"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}