{"id":280,"date":"2009-07-11T16:46:27","date_gmt":"2009-07-11T21:46:27","guid":{"rendered":"http:\/\/www.vertigogaming.net\/blog\/?p=280"},"modified":"2009-07-11T16:46:36","modified_gmt":"2009-07-11T21:46:36","slug":"sandbox-of-god-remastered-clay","status":"publish","type":"post","link":"https:\/\/www.vertigogaming.net\/blog\/?p=280","title":{"rendered":"Sandbox of God: Remastered- Let&#8217;s Mold Some Clay!"},"content":{"rendered":"<p>Going into this project, I knew I had a limited budget for what was to be a small remake of one of my biggest games. I can&#8217;t draw too well, and I can&#8217;t really afford an artist. So how can I remake this game with a new graphical mode?<br \/>\n<!--more--><br \/>\nI decided I&#8217;d try a whole new medium: claywork. I really enjoy making things with my hands and clay was always a fun thing to do (Legos especially). The goal was to make the game entirely out of clay, giving it a Nightmare Before Christmas-esque look, or at the very least, a Gumby look.<br \/>\n<!--break--><br \/>\nWell come finding out, I&#8217;m not very good with clay either. Whoops.<br \/>\n<!--break--><br \/>\n<center><img decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/blog\/images\/castlesog.png\"><\/center><br \/>\n<!--break--><br \/>\nThe above picture was my first attempt at making, I kid you not, the castle. Right away I realized several things: I was not good with clay, and I&#8217;d have to do a majority of the work using Photoshop. Not only that, but I had to scrap making the entire project out of clay&#8230;instead, I&#8217;d just make the basic sprites out of clay, and make the background a boardgame-like style so it would somewhat cover up the clay issues. So, I looked through the catalog of SOG sprites and decided to try the village next.<br \/>\n<!--break--><br \/>\n<center><img decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/blog\/images\/village1.png\"><\/center><br \/>\n<!--break--><br \/>\nBasically I would create the base elements in clay, and take a hi-res images of it. Then, I&#8217;d cut out all the other elements until I&#8217;m left with the village itself.<br \/>\n<!--break--><br \/>\n<center><img decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/blog\/images\/village2.png\"><\/center><br \/>\n<!--break--><br \/>\nAfter that I&#8217;d paint the clay in Photoshop and add the various touches like windows, etc. Once that was done, I&#8217;d import it into a special GM designed program that would simulate the lighting used in the SOG remake and see if it needed any more touches.<br \/>\n<!--break--><br \/>\n<center><img decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/blog\/images\/village3.png\"><\/center><br \/>\n<!--break--><br \/>\nAfter that I&#8217;d add the real time shadowing in GM and it was all done! That looks pretty good. Sadly, other clay portions of the game didn&#8217;t look near as good&#8230;at all. Check out the crack in the earth:<br \/>\n<!--break--><br \/>\n<center><a href=\"http:\/\/www.vertigogaming.net\/blog\/images\/newsog1.png\" rel=\"lightbox[ONR2]\"><img decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/blog\/images\/newsog1.png\" border=\"0\" vspace=\"15\" width=\"400\" \/><\/a><\/center><br \/>\n<!--break--><br \/>\nWow that looks horrible. After that, I decided that I would still continue the &#8220;organic&#8221; theme of the new style, but use different elements aside from clay. Instead, I made the river to look like a metal bridge-like object, and I could use Christmas lights to simulate lightning.<br \/>\n<!--break--><br \/>\n<center><a href=\"http:\/\/www.vertigogaming.net\/blog\/images\/newsog2.png\" rel=\"lightbox[ONR2]\"><img decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/blog\/images\/newsog2.png\" border=\"0\" vspace=\"15\" width=\"400\" \/><\/a><\/center><br \/>\n<!--break--><br \/>\nThat looks better, but I&#8217;ve still got some more to go. Thankfully the entire graphic set is done, and I&#8217;ve had to get a bit creative with some of the smaller elements like rabbits and man who wouldn&#8217;t show up well with just clay. It all turned out rather nicely, though there are still two clay objects I was never fully satisfied with. I might go back and rework them.<br \/>\n<!--break--><br \/>\nAnyways, I&#8217;d like to close this entry with some news on how the game will be released. I can say that it will be an exclusive release for a website that&#8217;s currently in development. It will be sold for under $5, and I&#8217;m really excited about it. Once the website is announced I&#8217;ll be able to tell you more about my plans, but that&#8217;s currently all I can say at the moment (the website is not being developed by me, by the way. The only involvement I have with the site is with this game and any future games I might make for it.). Until the site is announced and plans are finalized, I cannot release the game, and that&#8217;s looking more like an August release. BUT the game will be finished in July, which means I&#8217;m technically correct in saying it will be done in time for many July birthdays. You just won&#8217;t be able to play it yet. :p<br \/>\n<!--break--><br \/>\nWatch for more news soon!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Going into this project, I knew I had a limited budget for what was to be a small remake of one of my biggest games. I can&#8217;t draw too well, and I can&#8217;t really afford an artist. So how can I remake this game with a new graphical mode?<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1,4],"tags":[],"class_list":["post-280","post","type-post","status-publish","format-standard","hentry","category-game-maker","category-sandbox-of-god"],"_links":{"self":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=280"}],"version-history":[{"count":11,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/280\/revisions"}],"predecessor-version":[{"id":291,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/280\/revisions\/291"}],"wp:attachment":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}