{"id":23,"date":"2008-04-11T17:43:38","date_gmt":"2008-04-11T22:43:38","guid":{"rendered":"http:\/\/www.vertigogaming.net\/blog\/?p=23"},"modified":"2008-04-11T17:44:18","modified_gmt":"2008-04-11T22:44:18","slug":"the-many-faces-of-ore-no-ryomi-part-3","status":"publish","type":"post","link":"https:\/\/www.vertigogaming.net\/blog\/?p=23","title":{"rendered":"The Many Faces of Ore no Ryomi (Part 3)"},"content":{"rendered":"<p>A year ago on this very month, a fellow named JKR was brought onto the ONR3 project, known for his work on IGN and the popular <a href=\"http:\/\/www.cubetoons.com\/\">Cubetoons<\/a>. The following weeks would be the most work Ore no Ryomi would ever see to this day.<br \/>\n<!--more--><br \/>\nI knew JKR from the IGN forums as he and I did some freelance work on the site. He was a major Nintendo fan, me a huge Sony fan, but both of us got along really great regardless of our different points of view. \ud83d\ude09<br \/>\n<!--\u2013start_raw\u2013--><\/p>\n<p><!--\u2013end_raw\u2013--><br \/>\nSo, the task was on. I told him to really get in with the game, unlike the artists before him. I wanted this to be our game, and not just my game while he drew all the art I commissioned him for.<br \/>\n<!--\u2013start_raw\u2013--><\/p>\n<p><!--\u2013end_raw\u2013--><br \/>\nThere was a very good reason for this: I didn&#8217;t want to lose another artist. I figured if we were in this together, and if he felt it was very much his game and mine, we would be able to pull it off. It helped that he knew exactly where the game was headed. This was no longer a sequel to Ore no Ryomi&#8230;the game would be known as &#8220;King of All Cooks.&#8221; And so, JKR drew up some concept art.<br \/>\n<!--break--><br \/>\n<center> <a href=\"http:\/\/www.vertigogaming.net\/images\/IC_roughs1.jpg\" rel=\"lightbox[ONR2]\" title=\"Rough concept art (by JKR)\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/IC_roughs1.jpg\" border=\"0\" height=\"551\" vspace=\"15\" width=\"412\" \/><\/a><\/center><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\n<!--break--><br \/>\n<\/br?><center> <a href=\"http:\/\/www.vertigogaming.net\/images\/IC_roughs2.jpg\" rel=\"lightbox[ONR2]\" title=\"More rough concept art (by JKR)\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/IC_roughs2.jpg\" border=\"0\" height=\"282\" vspace=\"15\" width=\"412\" \/><\/a><\/center><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\nThe idea of the game was chiseled out. It would become a more story-centric game, as you work your way up from an old dirty basement to the top of an ivory tower. Or, perhaps you would inherit the restaurant from your grandpa and build it from there. New objectives were added, such as storyline characters who you could help by cooking certain items, and lots more.<br \/>\n<!--break--><br \/>\n<\/br?><center> <a href=\"http:\/\/www.vertigogaming.net\/images\/KOAC_test3.jpg\" rel=\"lightbox[ONR2]\" title=\"The old restaurant from which you start (by JKR).\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/KOAC_test3.jpg\" border=\"0\" height=\"309\" vspace=\"15\" width=\"412\" \/><\/a><\/center><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\n<!--break--><br \/>\n<\/br?><center> <a href=\"http:\/\/www.vertigogaming.net\/images\/samplemenu.jpg\" rel=\"lightbox[ONR2]\" title=\"A mockup of the menu screen (by JKR).\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/samplemenu.jpg\" border=\"0\" height=\"309\" vspace=\"15\" width=\"412\" \/><\/a><\/center><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\nJKR was extremely talented, and easily accomplished some of the hardest things I tried to do, such as the customer character art. It was coming along great.<br \/>\n<!--break--><br \/>\n<\/br?><center> <a href=\"http:\/\/www.vertigogaming.net\/images\/customers_rough1.jpg\" rel=\"lightbox[ONR2]\" title=\"More character art (by JKR)\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/customers_rough1.jpg\" border=\"0\" height=\"605\" vspace=\"15\" width=\"412\" \/><\/a><\/center><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><\/br?>Unfortunately, work got the better of us. I was in the middle of launching ShellBlast commercially and finishing my college semester, and the work of making art for IGN as well as art for the game was piled on for JKR. Unfortunately the failed launch of ShellBlast killed my enthusiasm for any current projects I had at that time, and JKR wandered back to his own work. I really hate myself for giving up on such a promising project, but I do hope in the future JKR and I can come back to this game and really take another go at it. But as it stands, King of All Cooks is suspended.<br \/>\n<!--\u2013start_raw\u2013--><!--\u2013end_raw\u2013--><br \/>\nOre no Ryomi 3, however, still remains in development. Next week I&#8217;ll wrap up this feature with a look at the unreleased ONR3 screenshot that was set to debut in a GM magazine earlier this year before being yanked at the last minute. It looks unlike anything you&#8217;ve seen so far&#8230;for better or worse.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A year ago on this very month, a fellow named JKR was brought onto the ONR3 project, known for his work on IGN and the popular Cubetoons. The following weeks would be the most work Ore no Ryomi would ever see to this day.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1,10],"tags":[],"class_list":["post-23","post","type-post","status-publish","format-standard","hentry","category-game-maker","category-ore-no-ryomi-3"],"_links":{"self":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/23","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=23"}],"version-history":[{"count":0,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/23\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=23"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=23"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=23"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}