{"id":18,"date":"2008-03-21T14:38:30","date_gmt":"2008-03-21T19:38:30","guid":{"rendered":"http:\/\/www.vertigogaming.net\/blog\/?p=18"},"modified":"2008-03-21T14:38:30","modified_gmt":"2008-03-21T19:38:30","slug":"liquisity-2-the-magnet-ball","status":"publish","type":"post","link":"https:\/\/www.vertigogaming.net\/blog\/?p=18","title":{"rendered":"Liquisity 2- The Magnet Ball"},"content":{"rendered":"<p>Here&#8217;s a quick look at a new ball straight from Liquisity 2: Unexplored Depths.<br \/>\n<!--more--><br \/>\nWell, actually, let&#8217;s get some things out of the way first. The last post of Liquisity showed off the new build, and some of you didn&#8217;t like the plants. Most of them were randomly blended using different colors, as that was easier for me to do&#8230;but you&#8217;re right, it looked a bit out of place. So instead I&#8217;ve gone in and tweaked the colors myself instead of a simple blend, which makes them look more natural and actually increases the game speed slightly. Woo! Check it out:<br \/>\n<!--break--><br \/>\n<center><\/p>\n<p align=\"center\"><strong>OLD BUILD<\/strong><br \/>\n<a href=\"http:\/\/www.vertigogaming.net\/images\/liquisitywow1.png\" rel=\"lightbox[ONR2]\" title=\"The plants, using a simple blend feature in Game Maker.\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/liquisitywow1.png\" border=\"0\" height=\"309\" vspace=\"15\" width=\"412\" \/><\/a><\/p>\n<p><!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--> <\/br?><\/p>\n<p align=\"center\"><strong>NEW BUILD<\/strong><br \/>\n<a href=\"http:\/\/www.vertigogaming.net\/images\/liquisity321b.png\" rel=\"lightbox[ONR2]\" title=\"The plants are all naturally tinted and changed using the image editor instead of being blended in real time. Much better, though I'm still tweaking it.\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/liquisity321b.png\" border=\"0\" height=\"309\" vspace=\"15\" width=\"412\" \/><\/a><\/p>\n<p><!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\n<\/br?><\/p>\n<p><\/center><br \/>\nSo there you go. And now I&#8217;d like to show you something called the Magnet Ball. It controls mostly like a heavy ball (a little bit better in fact) but the big difference here is it&#8217;s magnetic structure seems to attract the metal weights scattered across the levels&#8230; <center><br \/>\n<a href=\"http:\/\/www.vertigogaming.net\/images\/liquisity321a.png\" rel=\"lightbox[ONR2]\" title=\"Impossible, you say? It's no problem for the magnet ball!\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.vertigogaming.net\/images\/liquisity321a.png\" border=\"0\" height=\"309\" vspace=\"15\" width=\"412\" \/><\/a><br \/>\n<!--\u2013start_raw\u2013--><br \/>\n<br?><!--\u2013end_raw\u2013--><br \/>\n<\/br?><\/center><br \/>\nAnd finally, a video of the ball in action. Note the goal and most of the sounds are still from the first game, so ignore all that for now (including how the ball gets stuck for a bit): <center><br \/>\n<!--start_raw--><br \/>\n<embed src=\"http:\/\/www.vertigogaming.net\/blog\/mediaplayer.swf\" allowscriptaccess=\"always\" allowfullscreen=\"true\" flashvars=\"height=320&amp;width=400&amp;file=http:\/\/www.vertigogaming.net\/blog\/liquidmetal2.flv&amp;image=http:\/\/www.vertigogaming.net\/images\/liquisity321a.png&amp;backcolor=0x000000&amp;frontcolor=0xAAAAAA&amp;lightcolor=0xFFFFFF&amp;screencolor=0x000000\" height=\"320\" width=\"400\"><\/embed><br \/>\n<!--end_raw--><br \/>\n<\/center><br \/>\nNotice how you can rotate the cannon for that perfect shot. Not sure if I ever mentioned that or not, but yeah, rotatable cannons are in! (and fixed cannons will also be in the game).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s a quick look at a new ball straight from Liquisity 2: Unexplored Depths.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1,5],"tags":[],"class_list":["post-18","post","type-post","status-publish","format-standard","hentry","category-game-maker","category-liquisity-2"],"_links":{"self":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/18","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18"}],"version-history":[{"count":0,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=\/wp\/v2\/posts\/18\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vertigogaming.net\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}