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Ore No Ryomi 2 Player Created Strategy Guide

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Ore No Ryomi 2 Player Created Strategy Guide

Postby quick11 » Fri Mar 06, 2009 3:15 pm

Okay, here's a place where people can place Ore No Ryomi 2 tips and tricks. Anyone can contribute. Anyways, let's begin.


POSTED BY QUICK11

I suggest that when you start a new game, that you first by the food 'Beer' and 'Salad', then buy everything in the 'Commercial' section except 'Bicycle Tires'. Then go down to 'Industrial' and get everything except 'CPR Training'. Then, when you get more money, get the 'Trophy Room' and then 'Sponser' (in 'Advertise'), then get 'Nachos', then get 'CPR Training' then advertise and get more food. That's at least a starter. Think about it!


POSTED BY QUICK11

When preparing beer or soda, be careful. You don't want to overflow the beer, and you don't want do underfill the beer and soda. With soda, you don't want to forget the flavor blast, and remember which soda the person wants.


POSTED BY ULTIMATEAGENT

Anyways, for starters never chase the thief during rush hour. You will lose more money than you gain normally, especially when you have more foods available. Chase him AFTER rush hour is over. Wait.

POSTED BY QUICK11

If you see a fire, rather than pressing the keys that appear on screen, just jab randomly at the arrow keys. That will make the fire go out faster (same with delivery).

POSTED BY MINMAY

Sooo, my contribution. Don't buy soda, fries, or fried chicken at all, because they suck! They take way too long to prepare considering the payoff. Also, advertising is a mite buggy; customers tend to come WAY more at 20% than at 20.5%, which goes against two separate counts of logic. However, boosting it to around 50% is a significant improvement over 20%, so don't go and ignore advertising completely or anything like that.
Delivery service is a very good deal, and you definitely want the bicycle tires on top of it. CPR training and safety signs are probably useless, as it's very rare to lose all three starting safety points each week. If for some reason you do find yourself really bad at taking care of disposals, then go ahead and get them, but otherwise don't bother.
Buffet service is awful as opposed to buying a new food, unless you already have all the foods you can handle.
Speaking of handling foods, I find the ice cream to be the most difficult to prepare by far (excluding the fries/chicken), followed by the pizza, due to a combination of unusual orders and an odd key layout. Plus, Mr. Ice Cream Guy is the most ludicrously impatient customer in the game.
Buy the tip jar and the gumball machine immediately when you start, because they pay for themselves very fast. (Wait, why does it cost money to put out a tip jar? And why so much?)
And I guess this is a jumble of text right now, but you seriously want the disposal gearbox right away. Four seconds is an enormous amount of time in ONR3. The dishwasher is a little less significant but still a very worthy investment.

POSTED BY QUICK11

When making food, it's best if you memorize the keys. That makes the game much easier. Like with ice cream, if you memorize the keys, you can whip up the treat in a snap. Same with salad, nachos, etc. :)

POSTED BY MINMAY

-Get 50 perfect orders
-Get 100 perfect orders
-Get 300 perfect orders
-Get 100 bad orders
-Put out 5 fires (maybe it's 10)
-Catch 5 burglars
-Buy all the foods
-Beat an Iron Cook challenge (there's one for every challenge)
-Unlock all the challenges by playing through 100 days
-Do something I can't remember (the "no good reason" award, it doesn't actually mention what you had to do)
-Do something else I can't remember (the other "no good reason" award, it doesn't actually mention what you had to do)

Note by quick11: This is a partial award list and how to unlock them.
Last edited by quick11 on Wed Mar 18, 2009 1:21 pm, edited 11 times in total.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby joe_042293 » Fri Mar 06, 2009 11:45 pm

Ha, you need to stop worrying about breaking forum rules. As long as you don't go on a vulgar tirade or post porn or whatever, you're pretty safe.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby minmay » Sat Mar 07, 2009 1:10 am

I don't think it needs all those posts though. The character limit is 60000; you can probably fit all you need in two or three (and then use anchors).
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby quick11 » Sat Mar 07, 2009 1:18 am

Okay then... I'll modify the earlier post. By the way, I might change it so that you can post any sort of thing that's a tip for the game. So everyone can contribute.
Last edited by quick11 on Sat Mar 07, 2009 3:14 am, edited 1 time in total.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby video game » Sat Mar 07, 2009 1:28 am

That probably won't happen. It would be easier for everyone to contribute, and then you could edit it all into the 1st post or someone could compile it into a pdf or something.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby quick11 » Sat Mar 07, 2009 3:13 am

Hey, that's a good idea. I'll edit the first post a little. Anyways, just post any tips, I'll edit it into the first post, so the reader doesn't have to go searching through the topic.
My favorite Vertigo Games game is ShellBlast (demo)!
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby quick11 » Sat Mar 07, 2009 3:27 am

The first post is edited now. Feel free to make a post with a tip, and I'll copy it into the first post. If I run out of room, I'll turn the guide into another type of file for download (probably pdf. If so, it will also look nicer).
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby UltimateAgent » Sat Mar 07, 2009 3:48 am

As far as I know, there's no word limit to posts.

Anyways, for starters never chase the thief during rush hour. You will lose more money than you gain normally, especially when you have more foods available.

That's all I have for right now, cuz its been forever since I've played ONR2.
<insert stupid TF2 joke here>
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby quick11 » Sat Mar 07, 2009 3:03 pm

Really? I chased down three robbers yesterday (in the same day) and still got the bonus $200. And the robbers are already $100! One of them was during rush hour! :-k
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby video game » Sat Mar 07, 2009 4:46 pm

I think what he's saying is that during rush hour it is more profitable to fill the peoples orders than to chase the robber.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby minmay » Sat Mar 07, 2009 4:52 pm

UltimateAgent wrote:Anyways, for starters never chase the thief during rush hour. You will lose more money than you gain normally, especially when you have more foods available.


Not going after the thief at all will result in an automatic failure of the next safety inspection. So don't do that.

Sooo, my contribution. Don't buy soda, fries, or fried chicken at all, because they suck! They take way too long to prepare considering the payoff. Also, advertising is a mite buggy; customers tend to come WAY more at 20% than at 20.5%, which goes against two separate counts of logic. However, boosting it to around 50% is a significant improvement over 20%, so don't go and ignore advertising completely or anything like that.
Delivery service is a very good deal, and you definitely want the bicycle tires on top of it. CPR training and safety signs are probably useless, as it's very rare to lose all three starting safety points each week. If for some reason you do find yourself really bad at taking care of disposals, then go ahead and get them, but otherwise don't bother.
Buffet service is awful as opposed to buying a new food, unless you already have all the foods you can handle.
Speaking of handling foods, I find the ice cream to be the most difficult to prepare by far (excluding the fries/chicken), followed by the pizza, due to a combination of unusual orders and an odd key layout. Plus, Mr. Ice Cream Guy is the most ludicrously impatient customer in the game.
Buy the tip jar and the gumball machine immediately when you start, because they pay for themselves very fast. (Wait, why does it cost money to put out a tip jar? And why so much?)
And I guess this is a jumble of text right now, but you seriously want the disposal gearbox right away. Four seconds is an enormous amount of time in ONR3. The dishwasher is a little less significant but still a very worthy investment.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby quick11 » Sun Mar 08, 2009 1:03 am

minmay wrote:
UltimateAgent wrote:Anyways, for starters never chase the thief during rush hour. You will lose more money than you gain normally, especially when you have more foods available.


Not going after the thief at all will result in an automatic failure of the next safety inspection. So don't do that.

Sooo, my contribution. Don't buy soda, fries, or fried chicken at all, because they suck! They take way too long to prepare considering the payoff. Also, advertising is a mite buggy; customers tend to come WAY more at 20% than at 20.5%, which goes against two separate counts of logic. However, boosting it to around 50% is a significant improvement over 20%, so don't go and ignore advertising completely or anything like that.
Delivery service is a very good deal, and you definitely want the bicycle tires on top of it. CPR training and safety signs are probably useless, as it's very rare to lose all three starting safety points each week. If for some reason you do find yourself really bad at taking care of disposals, then go ahead and get them, but otherwise don't bother.
Buffet service is awful as opposed to buying a new food, unless you already have all the foods you can handle.
Speaking of handling foods, I find the ice cream to be the most difficult to prepare by far (excluding the fries/chicken), followed by the pizza, due to a combination of unusual orders and an odd key layout. Plus, Mr. Ice Cream Guy is the most ludicrously impatient customer in the game.
Buy the tip jar and the gumball machine immediately when you start, because they pay for themselves very fast. (Wait, why does it cost money to put out a tip jar? And why so much?)
And I guess this is a jumble of text right now, but you seriously want the disposal gearbox right away. Four seconds is an enormous amount of time in ONR3. The dishwasher is a little less significant but still a very worthy investment.


Good (although long) tip. But in the underlined sentence, don't you mean ONR2?
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby minmay » Sun Mar 08, 2009 2:58 am

I would completely remove the "don't chase the thief" tip because it's ALWAYS stupid to not go after him, as the penalty for failing a safety inspection is enormous. WAY more than you'll lose from a bunch of bad orders - it's at least $500, and you'll actually lose the game if you fail it too many times.

And remember that four seconds is a lot of time in ONR3, too!
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby #2 Game maker » Sun Mar 08, 2009 7:34 am

minmay wrote:I would completely remove the "don't chase the thief" tip because it's ALWAYS stupid to not go after him, as the penalty for failing a safety inspection is enormous. WAY more than you'll lose from a bunch of bad orders - it's at least $500, and you'll actually lose the game if you fail it too many times.

And remember that four seconds is a lot of time in ONR3, too!

Whoa! you can lose Or2? What happens?
Last edited by #2 Game maker on Sat Aug 08, 2009 9:27 pm, edited 1 time in total.
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Re: Ore No Ryomi 2 Player Created Strategy Guide

Postby minmay » Sun Mar 08, 2009 3:21 pm

It's never actually happened to me, but according to the help file if you fail too many times the restaurant is shut down.
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