You walk silently behind the ticket man, the bearded man following also. He leads you around the side of the boat, and down into a cargo/employee entrance. You go down a few corridors and enter a room in the bowels of the vessel.
You are in a small office. There is a desk in the centre of the room, with two chairs on one side and one chair on the other. Miscellaneous office furniture is dotted about, including a filing cabinet and a Newton's cradle.
"Sit, both of you," orders the ticket man. You both comply as the ticket man picks up a phone on the desk. He dials a number and has a quiet conversation in the corner of the room. Minutes pass.
"Okay, you're free to go," says the ticket man, looking at the bearded man. He smiles, stands, nods his head and leaves through the door.
"You, on the other hand..." he says, piercing your eyes with his, "...we have never had a... situation... like this before. I think the best thing to do is to keep you somewhere until we can straighten things out.
"Oh, but..." you begin to protest. However, you stop when you feel a hand on your shoulder, and another on the other. You look up and see two of the burly men from outside.
"Take him to the engine room."
The burly men nod and somehow manage to pick you up just by gripping your shoulders. It doesn't hurt, but you are more than a little disconcerted. You are half-led and half-dragged down another labyrinth of halls until you reach another door. It has a wheel on the front. One of the men leaves your side and turns it one way, the wheel grinding loudly as he does so.
The door swings open. You are thrown inside. One of the men picks up an axe. You turn back and notice, and are understandably concerned, but he simply shuts the door. You can hear the wheel turning and then something, presumably the axe, slide into place in the wheel.
You stand and run over to the door. You turn the wheel with all your strength, but it is jammed. You turn around and find yourself in a room full of machinery. There are two rows of similar machines, all about the size of a car, which are made of a strong metal and are whirring, lining the sides of the room. There is also a horizontal pole, about as thick as your torso, going from one of these machines into the wall. You tap it and confirm that it is solid as opposed to hollow.
You look around and can see no other way out except the door. There is a pile of stuff in the corner that could be utilised, including a stepladder, a few cinder blocks, some construction tape, a firehose, some bags of cement, a bucket and a nail gun.
What DO you do?
A: Escape through the door. (SHIP)
B: Combine, disassemble or use any or all of the items. (SIP)
C: Examine the pole.
D: Examine the door.
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