Optum just informed me that ShellBlast HD is approved for the Indie Games service and will be available in 48 hours to buy! Woo! So if I were you, I’d be watching this blog starting tonight for a complete overhaul in the design, as well as daily posts for a whole week telling you all [...]
The folks at 2BeeGames are having another indie game competition, with the stakes at $10,000 again. I’ve decided to go for it: I’m going to get Kablooey done by the September 15th deadline.
I should really post more often… Lots has been done since the last post made and Shellblast HD is now at the point of completion. All that is left is for David to give it the a-ok and the promotional material to be made and it can be submitted to the Xbox Indie Games service. [...]
It’s time for the first annual Vertigo Games contest, where you could easily win a free copy of ShellBlast for the PC. Whoa.
One of the main problems facing the Xbox Live Community Games market is the fact that there’s quite a bit of junk. And with no review system in place, you’re literally going by the boxart to choose which demos you want to try out.
Work on the classic Shellblast game mode is now complete and bug testing so far has yielded no errors, which is always great as a programmer. Onto the other modes now! One thing that we have been taking into consideration when redesigning the game is how to make it work more efficiently with a controller [...]





