So, thought I’d throw a few news updates out there to let you know what’s going on.
So, I have shown you many versions of Ore no Ryomi. And through those versions, with each artist dropping out for their own reason, I realized something. There would be only one way of making the game: either with lots of cash to pay professional artists, or drawing it myself.
A year ago on this very month, a fellow named JKR was brought onto the ONR3 project, known for his work on IGN and the popular Cubetoons. The following weeks would be the most work Ore no Ryomi would ever see to this day.
After trying out some of the designs of ONR (see the previous Part 1 of this post), it was decided to try and go 3D. A new artist was brought in, and in 2006 work started up again.
There’s one obstacle that always seems to get in the way when I make games: I can’t draw. At alllllllll.







