A few weeks ago I asked what you guys thought on how Kablooey! was played. It’s now time to unveil who got the closest…

Indie dev until I make tons of money with a game, I suppose.

How about that E3 eh? That was awesome. So, let’s get back into the swing of things with some updates:

Indie dev until I make tons of money with a game, I suppose.

It’s time for the first annual Vertigo Games contest, where you could easily win a free copy of ShellBlast for the PC. Whoa.

Indie dev until I make tons of money with a game, I suppose.

Way back in junior high, I started to make some games. Over a decade later, well, I’m still making games. A lot of people have come and gone over the last few years, but I’m still here, and still under the Vertigo Games name. The stakes, however, have changed.

Indie dev until I make tons of money with a game, I suppose.

After posting about the different lighting effects in Kablooey, I said that a nighttime mode was impossible. But, after posting that blog entry I thought…well, why not give it a try? Well, turns out I was kinda right.

Indie dev until I make tons of money with a game, I suppose.

When asked what was the most important factor in a game’s visual excellence, a Guerrilla dev (Killzone 2) said it was the lighting. Not the textures, or the geometry, or even the post processing, but the lighting.

Indie dev until I make tons of money with a game, I suppose.
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