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	<title>Vertigo Games - Blog of Awesome &#187; Game Making</title>
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		<title>The Oil Blue Art: Thoughts &amp; Notes</title>
		<link>http://www.vertigogaming.net/blog/2011/11/12/the-oil-blue-thoughts-notes/</link>
		<comments>http://www.vertigogaming.net/blog/2011/11/12/the-oil-blue-thoughts-notes/#comments</comments>
		<pubDate>Sat, 12 Nov 2011 21:07:36 +0000</pubDate>
		<dc:creator>chubigans</dc:creator>
				<category><![CDATA[Blog/Site Updates]]></category>
		<category><![CDATA[Game Making]]></category>
		<category><![CDATA[The Oil Blue]]></category>

		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=1492</guid>
		<description><![CDATA[Sara Gross, lead artist for the Oil Blue, did a great presentation over at the Akron Film/Pixel festival last month on the challenges and designing the Oil Blue&#8217;s fantastic looking art. Sadly I wasn&#8217;t able to go, nor was the presentation recorded (phooey), but I did send her some notes on designing the game on [...]]]></description>
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		<title>#screenshotsaturday Roundup- October 2011</title>
		<link>http://www.vertigogaming.net/blog/2011/11/01/screenshotsaturday-roundup-october-2011/</link>
		<comments>http://www.vertigogaming.net/blog/2011/11/01/screenshotsaturday-roundup-october-2011/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 12:01:26 +0000</pubDate>
		<dc:creator>chubigans</dc:creator>
				<category><![CDATA[#screenshotsaturday]]></category>
		<category><![CDATA[Game Making]]></category>
		<category><![CDATA[Neptune Gasoline]]></category>
		<category><![CDATA[The Oil Blue]]></category>

		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=1487</guid>
		<description><![CDATA[It&#8217;s time for another round of Screenshot Saturday pics! Here&#8217;s what was posted on Twitter last month: (10/1) Testing out the main menu in Neptune Gasoline. (10/8) Reminder! Oil Blue Q&#038;A with Sara Gross at the Akron, Ohio Film/Pixel Festival today at 5:50pm (10/15) Back to the drawing board! (Random) I have chosen this big [...]]]></description>
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		<title>Neptune Gasoline is Coming Early 2012</title>
		<link>http://www.vertigogaming.net/blog/2011/10/13/neptune-gasoline-is-coming-early-2012/</link>
		<comments>http://www.vertigogaming.net/blog/2011/10/13/neptune-gasoline-is-coming-early-2012/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 15:00:00 +0000</pubDate>
		<dc:creator>chubigans</dc:creator>
				<category><![CDATA[Blog/Site Updates]]></category>
		<category><![CDATA[Game Making]]></category>
		<category><![CDATA[Neptune Gasoline]]></category>

		<guid isPermaLink="false">http://www.vertigogaming.net/blog/1999/11/29/neptune-gasoline-is-coming-early-2012/</guid>
		<description><![CDATA[Hey folks, just giving everyone a heads up that Neptune Gasoline has been pushed back a bit to early 2012. I had a release date set in mind that I never divulged (October 2011) and I was working at a good pace to make that date. And while there have already been 22 levels designed, [...]]]></description>
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		<title>#screenshotsaturday Roundup- September 2011</title>
		<link>http://www.vertigogaming.net/blog/2011/10/01/screenshotsaturday-roundup-september-2011/</link>
		<comments>http://www.vertigogaming.net/blog/2011/10/01/screenshotsaturday-roundup-september-2011/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 15:46:14 +0000</pubDate>
		<dc:creator>chubigans</dc:creator>
				<category><![CDATA[#screenshotsaturday]]></category>
		<category><![CDATA[Game Making]]></category>
		<category><![CDATA[Neptune Gasoline]]></category>
		<category><![CDATA[ShellBlast]]></category>

		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=1470</guid>
		<description><![CDATA[At the end of every month I&#8217;ll round up all the screenshots posted for #screenshotsaturday on our Twitter feed, for your viewing convenience. So, here they all are: (9/24) Just waitin&#8217; for customers over here at Neptune Gasoline. (9/17) A look at ShellBlast Forever, coming out next year to iOS/Android/PC/and more! (9/10) Changing the UI [...]]]></description>
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		<title>The Right Touch (Designing HUD for Mobile)</title>
		<link>http://www.vertigogaming.net/blog/2011/09/23/the-right-touch-designing-hud-for-mobile/</link>
		<comments>http://www.vertigogaming.net/blog/2011/09/23/the-right-touch-designing-hud-for-mobile/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 17:45:54 +0000</pubDate>
		<dc:creator>chubigans</dc:creator>
				<category><![CDATA[Game Making]]></category>
		<category><![CDATA[iOS/Android/Mobile]]></category>
		<category><![CDATA[ShellBlast]]></category>

		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=1443</guid>
		<description><![CDATA[When I began my first project for iOS/mobile devices, I assumed it would be fairly simple. Just make the buttons larger to accommodate for a finger instead of a mouse, space out elements a bit more, and you&#8217;re done! Hoo boy, I quickly found out it&#8217;s not that simple at all. The first project I [...]]]></description>
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		<slash:comments>2</slash:comments>
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