I’ve always felt like games are just too damn serious these days. Who is really going to get that emotionally invested to a character fighting a major corporation on Mars by using a sledgehammer, for crying out loud? *glares at Red Faction devs*
When I began my first project for iOS/mobile devices, I assumed it would be fairly simple. Just make the buttons larger to accommodate for a finger instead of a mouse, space out elements a bit more, and you’re done! Hoo boy, I quickly found out it’s not that simple at all.
Many of you know I’ve been working at a coffee shop for the last year, paying off my debt and workin’, and making games mostly on the side. Well, in a few weeks that’s going to shift from part time coffee shop/ gaming hobby to part time game maker.





