<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Shellblast HD Finished</title>
	<atom:link href="http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/</link>
	<description>The Blog of an Indie Game Developer</description>
	<lastBuildDate>Fri, 20 Jan 2012 03:57:12 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: chubigans</title>
		<link>http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/comment-page-1/#comment-1128</link>
		<dc:creator>chubigans</dc:creator>
		<pubDate>Mon, 27 Jul 2009 22:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=315#comment-1128</guid>
		<description>Looks excellent! It improves quite a bit on the original ShellBlast, which I&#039;ll post about in a later blog. (Or is that blog about in a later post? Gah, I don&#039;t know anymore).</description>
		<content:encoded><![CDATA[<p>Looks excellent! It improves quite a bit on the original ShellBlast, which I&#8217;ll post about in a later blog. (Or is that blog about in a later post? Gah, I don&#8217;t know anymore).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Optum</title>
		<link>http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/comment-page-1/#comment-1126</link>
		<dc:creator>Optum</dc:creator>
		<pubDate>Sun, 26 Jul 2009 23:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=315#comment-1126</guid>
		<description>&lt;b&gt;@ UltimateAgent&lt;/b&gt;:

Six tilesets in the end and the original (as created by David) is in the game. Maybe they will be showed off in the trailer, even I don&#039;t know what is going to be in it.

 &lt;b&gt;@ joe_042293&lt;/b&gt;:

I never really took much notice of that but it is a good point. That part of the game was programmed very early on, before I had access to the button sprites and I never thought to go back and change it.</description>
		<content:encoded><![CDATA[<p><b>@ UltimateAgent</b>:</p>
<p>Six tilesets in the end and the original (as created by David) is in the game. Maybe they will be showed off in the trailer, even I don&#8217;t know what is going to be in it.</p>
<p> <b>@ joe_042293</b>:</p>
<p>I never really took much notice of that but it is a good point. That part of the game was programmed very early on, before I had access to the button sprites and I never thought to go back and change it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UltimateAgent</title>
		<link>http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/comment-page-1/#comment-1125</link>
		<dc:creator>UltimateAgent</dc:creator>
		<pubDate>Sun, 26 Jul 2009 21:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=315#comment-1125</guid>
		<description>Meant to ask...

How many different tile sets did you come up with? Obviously those aren&#039;t the same tiles we saw earlier..Is the original version going to be available?</description>
		<content:encoded><![CDATA[<p>Meant to ask&#8230;</p>
<p>How many different tile sets did you come up with? Obviously those aren&#8217;t the same tiles we saw earlier..Is the original version going to be available?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blueflare</title>
		<link>http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/comment-page-1/#comment-1124</link>
		<dc:creator>blueflare</dc:creator>
		<pubDate>Sun, 26 Jul 2009 17:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=315#comment-1124</guid>
		<description>oh my goodness that is wonderful

best of luck to you sir

i will tell my friends of this</description>
		<content:encoded><![CDATA[<p>oh my goodness that is wonderful</p>
<p>best of luck to you sir</p>
<p>i will tell my friends of this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joe_042293</title>
		<link>http://www.vertigogaming.net/blog/2009/07/25/shellblast-hd-finished/comment-page-1/#comment-1123</link>
		<dc:creator>joe_042293</dc:creator>
		<pubDate>Sun, 26 Jul 2009 12:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=315#comment-1123</guid>
		<description>Don&#039;t worry, not everyone is without a 360. I&#039;ll be buying this.

One thing I noticed: in screenie #3, all the Xbox buttons (X, Y, A, B) are represented by little pictures of themselves, while in screenie #1, the Y button is represented at the top of the screen by just the letter Y. Is it just easier to use text there?</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry, not everyone is without a 360. I&#8217;ll be buying this.</p>
<p>One thing I noticed: in screenie #3, all the Xbox buttons (X, Y, A, B) are represented by little pictures of themselves, while in screenie #1, the Y button is represented at the top of the screen by just the letter Y. Is it just easier to use text there?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

