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	<title>Comments on: Kablooey- Lighting is Fun!</title>
	<atom:link href="http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/</link>
	<description>The Blog of an Indie Game Developer</description>
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		<title>By: chubigans</title>
		<link>http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/comment-page-1/#comment-938</link>
		<dc:creator>chubigans</dc:creator>
		<pubDate>Thu, 14 May 2009 02:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=200#comment-938</guid>
		<description>@ashkan, indeed GM8 is bringing lots more to the table. I can&#039;t wait. 

@amidos, Kablooey is another term for explosions, though not necessarily the fiery kind. It&#039;ll make more sense with the trailer perhaps. :)</description>
		<content:encoded><![CDATA[<p>@ashkan, indeed GM8 is bringing lots more to the table. I can&#8217;t wait. </p>
<p>@amidos, Kablooey is another term for explosions, though not necessarily the fiery kind. It&#8217;ll make more sense with the trailer perhaps. <img src='http://www.vertigogaming.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ajax</title>
		<link>http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/comment-page-1/#comment-937</link>
		<dc:creator>Ajax</dc:creator>
		<pubDate>Wed, 13 May 2009 16:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=200#comment-937</guid>
		<description>Yay Guerilla! Yay Holland! 
Nice blogpost.</description>
		<content:encoded><![CDATA[<p>Yay Guerilla! Yay Holland!<br />
Nice blogpost.</p>
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		<title>By: amidos2006</title>
		<link>http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/comment-page-1/#comment-935</link>
		<dc:creator>amidos2006</dc:creator>
		<pubDate>Tue, 12 May 2009 16:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=200#comment-935</guid>
		<description>WOW AWESOME SO FACINATING
its very awesome i love it alot :)
I didnt understand all what was written in the post as i dont understand alot about light filters and these stuffs i always wanna create something like it

Hope to do that one day (Hope so)

Waiting for Kablooey but i have a question what is meant by Kablooey ???????? :D</description>
		<content:encoded><![CDATA[<p>WOW AWESOME SO FACINATING<br />
its very awesome i love it alot <img src='http://www.vertigogaming.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I didnt understand all what was written in the post as i dont understand alot about light filters and these stuffs i always wanna create something like it</p>
<p>Hope to do that one day (Hope so)</p>
<p>Waiting for Kablooey but i have a question what is meant by Kablooey ???????? <img src='http://www.vertigogaming.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: ashkan_gc</title>
		<link>http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/comment-page-1/#comment-934</link>
		<dc:creator>ashkan_gc</dc:creator>
		<pubDate>Tue, 12 May 2009 13:49:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=200#comment-934</guid>
		<description>very good effects chubs.
and fortunately when GM8 comes out of the box you can have those effects again by using transparent and alpha images in PNG format.
you can use photoshop to create a circle with a color at center and an opace color in boundaries then you can place that image in your games as light balls.
it don&#039;t take much texture memory because all of them use the same image and is not a buttleneck for CPU because it&#039;s not a slow GML code to run for multiple times.


i know how that code is because i wrote one myself.
that is a loop that makes a circle using triangles using commands like draw_trianglefan method for drawing complex shapes.

developers should change this GML interpretor with a compiler or at least bytecode compiler if they want allow users to make good games with GM.

P.S playbasic is a good 2D engine and torque game builder is the best 2D game development engine.</description>
		<content:encoded><![CDATA[<p>very good effects chubs.<br />
and fortunately when GM8 comes out of the box you can have those effects again by using transparent and alpha images in PNG format.<br />
you can use photoshop to create a circle with a color at center and an opace color in boundaries then you can place that image in your games as light balls.<br />
it don&#8217;t take much texture memory because all of them use the same image and is not a buttleneck for CPU because it&#8217;s not a slow GML code to run for multiple times.</p>
<p>i know how that code is because i wrote one myself.<br />
that is a loop that makes a circle using triangles using commands like draw_trianglefan method for drawing complex shapes.</p>
<p>developers should change this GML interpretor with a compiler or at least bytecode compiler if they want allow users to make good games with GM.</p>
<p>P.S playbasic is a good 2D engine and torque game builder is the best 2D game development engine.</p>
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		<title>By: LostOverThere</title>
		<link>http://www.vertigogaming.net/blog/2009/05/11/kablooey-lighting-is-fun/comment-page-1/#comment-933</link>
		<dc:creator>LostOverThere</dc:creator>
		<pubDate>Tue, 12 May 2009 06:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=200#comment-933</guid>
		<description>Awesome, though while lighting is very important. I&#039;d have to argue that art style &gt; everything. Thankfully, Killzone 2 has a really lovely art style, in my opinion.

But yeah, agree with blueflare here. It looks great! I especially like the sunset.</description>
		<content:encoded><![CDATA[<p>Awesome, though while lighting is very important. I&#8217;d have to argue that art style &gt; everything. Thankfully, Killzone 2 has a really lovely art style, in my opinion.</p>
<p>But yeah, agree with blueflare here. It looks great! I especially like the sunset.</p>
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