So, a long time ago when working on a now canceled game, I paid for some music to be composed. Just one track, to see how it went.

It was a great track, but the project fell through and I decided not to finish up the music. A year later or so, I came across this piece, and realized…you know, this is pretty much the theme for Vertigo Games as a company. It was composed by Jonathan Geer.

http://www.vertigogaming.net/blog/musics/vertigotheme.mp3

I dunno, I think it fits VG quite well, don’t you? It will be available to play in the Puzzle section of Spirits of Metropolis, and a small portion has been cut to play over our logo for all of our future games. Woo! (fun fact: I told him to go with the March of the Penguins like-style, and boy did he pull through big time!)

For my next two games I’m tapping into some commercial licensing for music, but if Spirits and UNANNOUNCED BLOCKBUSTER 2009 GAME OF AWESOME is successful, I’d love to get some original music composed. It’s not cheap, and I’m a bit broke, so…commercial licensing it is! (and there’s quite a few good songs out there).

Anyways, I’m happy to say that I’ve gotten the horrible technical glitch I ran into last month (delaying Spirits of Metropolis) and the game is finished. More good news: I’ve found out from some publishers that I’m OK to go as far as posting the game for sale on the VG website…the only publisher I’m not sure about in that regard is Steam. My goal: get the game out on my site within the next two weeks, and go live on publishers next month. If I can’t get any publishers, then that’s ok too.

I’ll be back later this week to wrap up the final specs on Spirits of Metropolis. It’s stuff not even the beta testers know about, muhahah. (Oh, and beta testers: get ready for the final version of the game this Tuesday to hit the forums).