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	<title>Comments on: How Ore no Ryomi saved Spirits of Metropolis</title>
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	<link>http://www.vertigogaming.net/blog/2008/12/01/how-ore-no-ryomi-saved-spirits-of-metropolis/</link>
	<description>The Blog of an Indie Game Developer</description>
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		<title>By: chubigans</title>
		<link>http://www.vertigogaming.net/blog/2008/12/01/how-ore-no-ryomi-saved-spirits-of-metropolis/comment-page-1/#comment-480</link>
		<dc:creator>chubigans</dc:creator>
		<pubDate>Fri, 05 Dec 2008 03:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=60#comment-480</guid>
		<description>I learned quite a bit with Spirits, and I&#039;d say the amount of D&amp;D drops with each new game. But DnD isn&#039;t as reliable as GML...in fact, the old engine that fell apart was made with DnD and had to be rewritten in GML, which was a major improvement. Right now I&#039;m having to backtrack a bit and insert some new GML scripts that help ease the memory burden the game puts on computers, as well as the editor being GML.

So maybe Spirits isn&#039;t exactly 60% DnD...it was at one point, but I&#039;ve had to tone that number down a bit over the last few days. Still, I&#039;m proud to show what Game Maker, at its core, can really accomplish.</description>
		<content:encoded><![CDATA[<p>I learned quite a bit with Spirits, and I&#8217;d say the amount of D&#038;D drops with each new game. But DnD isn&#8217;t as reliable as GML&#8230;in fact, the old engine that fell apart was made with DnD and had to be rewritten in GML, which was a major improvement. Right now I&#8217;m having to backtrack a bit and insert some new GML scripts that help ease the memory burden the game puts on computers, as well as the editor being GML.</p>
<p>So maybe Spirits isn&#8217;t exactly 60% DnD&#8230;it was at one point, but I&#8217;ve had to tone that number down a bit over the last few days. Still, I&#8217;m proud to show what Game Maker, at its core, can really accomplish.</p>
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		<title>By: Them</title>
		<link>http://www.vertigogaming.net/blog/2008/12/01/how-ore-no-ryomi-saved-spirits-of-metropolis/comment-page-1/#comment-479</link>
		<dc:creator>Them</dc:creator>
		<pubDate>Fri, 05 Dec 2008 01:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=60#comment-479</guid>
		<description>Sorry, no edit button. I also wanted to say that I&#039;m shocked that you made Spirits in 60% D&amp;D. As good as you are at making games, I would have thought that you&#039;d be more than proficient in GML. It&#039;d take me forever to make a game like the Spirits with what I know now. I guess that its more what each person is good at. I&#039;m more of a programmer, and you&#039;re more of a game designer(plus I can be lazy and often lose interest in projects :S, you&#039;re good at sticking with them, even if you are at least 5 months past the initial deadline now :) ). I&#039;m still amazed by how much you accomplished with D&amp;D, you&#039;d be able to do some amazing stuff with GML. I can give you a link to Carl Gustaffson&#039;s GML tutorial. That&#039;s how I finally was able to understand GML. The reason you might want to try it is that it&#039;s so much faster and easier than D&amp;D, it could cut out a lot of tedious work and make the whole process faster.</description>
		<content:encoded><![CDATA[<p>Sorry, no edit button. I also wanted to say that I&#8217;m shocked that you made Spirits in 60% D&amp;D. As good as you are at making games, I would have thought that you&#8217;d be more than proficient in GML. It&#8217;d take me forever to make a game like the Spirits with what I know now. I guess that its more what each person is good at. I&#8217;m more of a programmer, and you&#8217;re more of a game designer(plus I can be lazy and often lose interest in projects :S, you&#8217;re good at sticking with them, even if you are at least 5 months past the initial deadline now <img src='http://www.vertigogaming.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ). I&#8217;m still amazed by how much you accomplished with D&amp;D, you&#8217;d be able to do some amazing stuff with GML. I can give you a link to Carl Gustaffson&#8217;s GML tutorial. That&#8217;s how I finally was able to understand GML. The reason you might want to try it is that it&#8217;s so much faster and easier than D&amp;D, it could cut out a lot of tedious work and make the whole process faster.</p>
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		<title>By: Them</title>
		<link>http://www.vertigogaming.net/blog/2008/12/01/how-ore-no-ryomi-saved-spirits-of-metropolis/comment-page-1/#comment-478</link>
		<dc:creator>Them</dc:creator>
		<pubDate>Fri, 05 Dec 2008 01:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=60#comment-478</guid>
		<description>While it&#039;s easy to do simple things in D&amp;D, GML is very convenient because its so easy to edit, and you can have a lot more GML on the screen at the same time, making it easier to read. Plus, its so much faster to type stuff in GML than it is to do it in D&amp;D, not to mention the flexibility that GML provides. I personally never use D&amp;D anymore(except to execute pieces of code, which is just GML :) ) because I can do everything possible with D&amp;D so much faster and more effeciently in GML. PizzaBoy&#039;s right when he says you&#039;ll never want to go back again. Once you learn GML, D&amp;D&#039;s a lot harder to work with(or you could say the GML is way easier to work with, D&amp;D is just a pain in comparison)</description>
		<content:encoded><![CDATA[<p>While it&#8217;s easy to do simple things in D&amp;D, GML is very convenient because its so easy to edit, and you can have a lot more GML on the screen at the same time, making it easier to read. Plus, its so much faster to type stuff in GML than it is to do it in D&amp;D, not to mention the flexibility that GML provides. I personally never use D&amp;D anymore(except to execute pieces of code, which is just GML <img src='http://www.vertigogaming.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) because I can do everything possible with D&amp;D so much faster and more effeciently in GML. PizzaBoy&#8217;s right when he says you&#8217;ll never want to go back again. Once you learn GML, D&amp;D&#8217;s a lot harder to work with(or you could say the GML is way easier to work with, D&amp;D is just a pain in comparison)</p>
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		<title>By: Ravenheart</title>
		<link>http://www.vertigogaming.net/blog/2008/12/01/how-ore-no-ryomi-saved-spirits-of-metropolis/comment-page-1/#comment-477</link>
		<dc:creator>Ravenheart</dc:creator>
		<pubDate>Wed, 03 Dec 2008 17:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=60#comment-477</guid>
		<description>C# is Microsoft&#039;s answer to Sun&#039;s JAVA. C# is an interpretated language, meaning when you compile your app, it doesn&#039;t compile it to machine code but to CIL(also MSIL) which means Common Intermediate Language. At runtime(when you start the app) the .NET Framework compiles that CIL into machine code for your specific CPU.

The advantage of C#(and any other .NET language) is that there is a so called Garbage Collector which cleans up the resources your app uses. Say in unmanaged C++ the programmer had to manualy free the resources he used once he is finished using them and if he forgets to do that you would get a memory leak. GC takes care of that resource cleaning so its almost impossible to create a memory leak.

C# is made to bridge the gap between VB programmers and C++ programmers, its easy to use, easy to understand and quite similiar to C++ syntax wise.</description>
		<content:encoded><![CDATA[<p>C# is Microsoft&#8217;s answer to Sun&#8217;s JAVA. C# is an interpretated language, meaning when you compile your app, it doesn&#8217;t compile it to machine code but to CIL(also MSIL) which means Common Intermediate Language. At runtime(when you start the app) the .NET Framework compiles that CIL into machine code for your specific CPU.</p>
<p>The advantage of C#(and any other .NET language) is that there is a so called Garbage Collector which cleans up the resources your app uses. Say in unmanaged C++ the programmer had to manualy free the resources he used once he is finished using them and if he forgets to do that you would get a memory leak. GC takes care of that resource cleaning so its almost impossible to create a memory leak.</p>
<p>C# is made to bridge the gap between VB programmers and C++ programmers, its easy to use, easy to understand and quite similiar to C++ syntax wise.</p>
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		<title>By: LostOverThere</title>
		<link>http://www.vertigogaming.net/blog/2008/12/01/how-ore-no-ryomi-saved-spirits-of-metropolis/comment-page-1/#comment-476</link>
		<dc:creator>LostOverThere</dc:creator>
		<pubDate>Wed, 03 Dec 2008 09:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=60#comment-476</guid>
		<description>I&#039;m certainly not fluent in GML so I probably shouldn&#039;t comment. But I don&#039;t see, even after you&#039;re fluent why you would want to code 100% in GML. Its just as easy to whack in a variable D+D object and hitting in the names as it is to type the variable name in code. They&#039;re both simple and both work. (Of course something&#039;s in code can be expanded considerably so I&#039;ll give you that)

Anyway, What&#039;s C# like? I don&#039;t know much about it other then it&#039;s Microsoft&#039;s answer to Delphi. Do you find it easy? Have you learnt any other languages before?</description>
		<content:encoded><![CDATA[<p>I&#8217;m certainly not fluent in GML so I probably shouldn&#8217;t comment. But I don&#8217;t see, even after you&#8217;re fluent why you would want to code 100% in GML. Its just as easy to whack in a variable D+D object and hitting in the names as it is to type the variable name in code. They&#8217;re both simple and both work. (Of course something&#8217;s in code can be expanded considerably so I&#8217;ll give you that)</p>
<p>Anyway, What&#8217;s C# like? I don&#8217;t know much about it other then it&#8217;s Microsoft&#8217;s answer to Delphi. Do you find it easy? Have you learnt any other languages before?</p>
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