Well, beta 0.91 of Spirits of Metropolis went very well. I’ve got a lot of work ahead of me, but the hard part is basically over.

Lots of bugs were found, which I expected. Some things were unexpected, such as a real dislike for the Shifter mode in the game. I actually felt the same way about the mode…so much so that I had put it as optional levels for the most part in Journey mode…but it wasn’t enough. So, I’m taking that mode out and replacing it with a mode I call “Drop.” I’m not ready to say too much about it, but here’s a screen:





So, the blog will be relatively quiet until I can get .98 out to the testers, and then I’ll start building the promotional materials and outline my sales plan. Woo!