Everything is goin’ smooth…as smooth as it can be, anyways.

I really dislike this phase of game making…where you have to make the menus and cross your fingers that everything holds together. I’ve created the menus in a new fashion this time; instead of making them within the Spirits file, I’ve created two separate games and will merge them together once done. This allows me to compile the “menu game” much faster instead of compiling Spirits of Metropolis every time I want to see a menu in action. As a result, I’ve managed to get menus looking much swankier. The below shots are without particle effects; they’ll look much better once I merge the two games together:











So, I have the 110+ levels done, now just to get the options menu and rewards thingy tied in. This is going to be the most tedious part of the game making process…I hate every step of it. But, it has to be done, and I want to do it within one week. So, wish me luck!