I know last time I said we’d look at the Pattern mode of SofM, but instead I’m going to show you a more unique mode called Color Bars.

The basic idea of SofM wouldn’t be inherently interesting if it not were for the many modes I’m going to be adding to the game, all of which are different in their own unique way. Color Bars simply locks a random color on the board every time you finish a chain. With a color locked, you cannot manipulate the gem at all…you must work around it and try to clear it off the board with surrounding open gems.





I realize I can’t explain anything without making it sound a thousand times more complicated (hooray for my Communications degree, hah) so here’s a video of the mode in action. You’ll also sneak a peek at the new GFX showcased a few weeks back as well as the early level select menu:



The game is coming along great, and I look forward to sharing more with you in the coming weeks.