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	<title>Comments on: Updates, Updates Updates</title>
	<atom:link href="http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/</link>
	<description>The Blog of an Indie Game Developer</description>
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	<item>
		<title>By: LostOverThere</title>
		<link>http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/comment-page-1/#comment-263</link>
		<dc:creator>LostOverThere</dc:creator>
		<pubDate>Fri, 01 Aug 2008 05:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=35#comment-263</guid>
		<description>You can always unload variables from the system memory. AFAIK, David won&#039;t, and never has released a sloppy game to the public (NE being an exception)</description>
		<content:encoded><![CDATA[<p>You can always unload variables from the system memory. AFAIK, David won&#8217;t, and never has released a sloppy game to the public (NE being an exception)</p>
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		<title>By: ashkan_gc</title>
		<link>http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/comment-page-1/#comment-262</link>
		<dc:creator>ashkan_gc</dc:creator>
		<pubDate>Thu, 31 Jul 2008 12:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=35#comment-262</guid>
		<description>hi dear david i was not online for one month do to the error of mi ISP but i read most of the blogs now.
oh and about those global variables always from viewpoint of S E you can change all of them by OO methods they are not a good method 160*8bytes means 1K update per step and some of them are string it will become worse than and ... a 2D game must have a low system requirement and something like vivid conseptions is not a good game from viewpoint of system requirement.

and you want to sell your game to all customers (all of them do not have modern PCs)</description>
		<content:encoded><![CDATA[<p>hi dear david i was not online for one month do to the error of mi ISP but i read most of the blogs now.<br />
oh and about those global variables always from viewpoint of S E you can change all of them by OO methods they are not a good method 160*8bytes means 1K update per step and some of them are string it will become worse than and &#8230; a 2D game must have a low system requirement and something like vivid conseptions is not a good game from viewpoint of system requirement.</p>
<p>and you want to sell your game to all customers (all of them do not have modern PCs)</p>
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		<title>By: chubigans</title>
		<link>http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/comment-page-1/#comment-261</link>
		<dc:creator>chubigans</dc:creator>
		<pubDate>Wed, 30 Jul 2008 20:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=35#comment-261</guid>
		<description>&quot;Constantly&quot; wasnt the best choice of words...and I&#039;m making sure it doesnt bog down the game. :)</description>
		<content:encoded><![CDATA[<p>&#8220;Constantly&#8221; wasnt the best choice of words&#8230;and I&#8217;m making sure it doesnt bog down the game. <img src='http://www.vertigogaming.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: joe_042293</title>
		<link>http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/comment-page-1/#comment-260</link>
		<dc:creator>joe_042293</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=35#comment-260</guid>
		<description>All sounds good!</description>
		<content:encoded><![CDATA[<p>All sounds good!</p>
]]></content:encoded>
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	<item>
		<title>By: minmay</title>
		<link>http://www.vertigogaming.net/blog/2008/07/29/updates-updates-updates/comment-page-1/#comment-259</link>
		<dc:creator>minmay</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.vertigogaming.net/blog/?p=35#comment-259</guid>
		<description>160 global variables being CONSTANTLY updated?  That&#039;s going to lag.  Lag lag lag.

Also, Nocturnal Emission was a good name.  Well, it&#039;s a good name if you ignore the fact that...</description>
		<content:encoded><![CDATA[<p>160 global variables being CONSTANTLY updated?  That&#8217;s going to lag.  Lag lag lag.</p>
<p>Also, Nocturnal Emission was a good name.  Well, it&#8217;s a good name if you ignore the fact that&#8230;</p>
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