So, thought I’d throw a few news updates out there to let you know what’s going on.

-I’m starting to change my methods of posting and announcements. Before, I would post on upcoming items or things in the works (like the Sandbox of God 2). Ultimately this would lead to disappointment as some things just don’t follow through like I intended. So, I’m only posting news items on tangible things that are nearly done or finished. You won’t see any ONR3 news, for example, until I have a working beta going strong. Similarly, I didn’t post about the new art update for Spirits of Metropolis until the entire project was wrapped, art-wise. While this will lead to a decrease in post amounts, ultimately it’s better to get news that actually about things rather than ideas that pop in my head.

-Spirits of Metropolis has changed from a June release (obviously) to a “Summer” release. Things are going good right now, and I HAVE to get the game out the door by September, or the game might be overshadowed a bit with all the holiday hustle and bustle. I’m working a bit backwards with the game, trying to polish everything I possibly can before moving forward with building levels, mostly so I don’t have to make tedious changes to every single level if I want to change a minute part of the game. This is also why I’m using so many global variables than I ever have (over 160 global variables are being tracked at every instance), mostly due to the medal/unlocking system.

-I’m happy to announce that once I do release SofM, it will retail not for $20, but $9.99. There will also be a bundle of Spirits and ShellBlast together for $12.99. I’ll be publishing it on my own, and I think the lower price should push it a bit harder than ShellBlast’s fluctuating price structure (from $20 all the way to $5 now). The price is set in stone.

Later this week (which means next week) I’ll have a new Spirits mode ready to show, called “Pattern.” I guess I used all my creative naming juices for Vivid Conceptions and Nocturnal Emmision (gah!).