After trying out some of the designs of ONR (see the previous Part 1 of this post), it was decided to try and go 3D. A new artist was brought in, and in 2006 work started up again.

Game Maker doesn’t have full 3D support, so we needed to create sprites out of fully rendered 3D objects. A cel-shaded style was designed by J.A.Bayne, who created the video intro to Acidbomb 2.





Most of the images were lost in a hard drive crash I experienced a few years back, and that lone tomato was all I could currently find. Most of the images were in that style…a 3Dish look that seemed to work on its own, but not really molding with the background.
So, I tried drawing a burger in the same style:




Eh, not bad, but we still had ways to go. So, I tried once again to start up the project in 2007 by bringing in a professional artist…and some real great work was done.
Next week I’ll show some images not seen by anyone else on King of All Cooks, which folded in January but something I still want to go for, and why ONR3 is different from King of All Cooks.

Side note: sorry about the lack of updates; my computer *almost* crashed with a bad hard drive but I replaced it in time and 100% back up and running. Woo!