May 11 - It's crunch time for me right now as I pound out a ton of code over the weekend to come, but I thought I'd share a few tidbits on how the game is progressing so far.
May 5 - Ore no Ryomi 2 had the basic idea for a menu down pretty well: all the American items, a dessert, two drink options, and you're set. With this new game, I've had to figure out just how much farther I wanted to take the menu in terms of exotic dishes, and whether they'd make sense in a game like this.